<?xml version="1.0" ?>
<Reflection>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CMissionSettings" base="BPersistent">
        <prop name="Start Type Name" type="String" />
        <prop name="Grid Order Name" type="String" />
        <prop name="Game Type Name" type="String" />
        <prop name="Track Name" type="String" />
        <prop name="Weather Type Name" type="String" />
        <prop name="Time Of Day Name" type="String" />
        <prop name="Pre-Race Sequence Name" type="String" />
        <prop name="Post-Race Sequence Name" type="String" />
        <prop name="PitToCar Script Name" type="String" />
        <prop name="Race Start Delay (s)" type="F32" />
        <prop name="Race End Delay (s)" type="F32" />
        <prop name="Disable Countdown Display" type="Bool" />
        <prop name="Qualifying Session" type="Bool" />
        <prop name="Pull Over When Race Is Over" type="Bool" />
        <prop name="AI ability/difficulty" type="Fct" />
        <prop name="Disqualification Disable Descriptors" type="Fct" />
        <prop name="Race Length Settings" type="Fct" />
        <prop name="Mission Variables" type="Fct" />
        <prop name="Mission Objectives" type="Fct" />
        <prop name="Player car settings" type="Fct" />
        <prop name="AI car settings" type="Fct" />
        <prop name="Rolling Start settings" type="Fct" />
        <prop name="Support File settings" type="Fct" />
        <prop name="EligibilitySettings" type="Fct" />
        <prop name="BattleHardenedSettings" type="Fct" />
    </class>
    <class name="CCareerEventSettings" base="CMissionSettings">
        <prop name="Date" type="String" />
        <prop name="SeriesType" type="String" />
        <prop name="EventType" type="String" />
        <prop name="RaceDayOrganiser" type="String" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CVehicleRollingStartSettings" base="BPersistent">
        <prop name="Difficulty Level" type="String" />
        <prop name="Distance Behind Grid" type="F32" />
        <prop name="Start Speed" type="F32" />
        <prop name="Max Speed" type="F32" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CGridPositionSettings" base="BPersistent">
        <prop name="Difficulty Level" type="String" />
        <prop name="Grid Position" type="String" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CVehicleSettings" base="BPersistent">
        <prop name="Outfit Name" type="String" />
        <prop name="Helmet Name" type="String" />
        <prop name="Vehicle Name" type="String" />
        <prop name="Vehicle livery" type="U32" />
        <prop name="Wheel ID" type="U32" />
        <prop name="Bodykit ID" type="U32" />
        <prop name="Performance Index" type="U32" />
        <prop name="Vehicle Rolling Start settings" type="Fct" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CVehicleSettings" base="BPersistent">
        <prop name="Outfit Name" type="String" />
        <prop name="Helmet Name" type="String" />
        <prop name="Vehicle Name" type="String" />
        <prop name="Vehicle livery" type="U32" />
        <prop name="Wheel ID" type="U32" />
        <prop name="Bodykit ID" type="U32" />
        <prop name="Performance Index" type="U32" />
        <prop name="Vehicle Rolling Start settings" type="Fct" />
    </class>
    <class name="CPlayerVehicleSettings" base="CVehicleSettings">
        <prop name="Player Vehicle Grid Positions" type="Fct" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CVehicleSettings" base="BPersistent">
        <prop name="Outfit Name" type="String" />
        <prop name="Helmet Name" type="String" />
        <prop name="Vehicle Name" type="String" />
        <prop name="Vehicle livery" type="U32" />
        <prop name="Wheel ID" type="U32" />
        <prop name="Bodykit ID" type="U32" />
        <prop name="Performance Index" type="U32" />
        <prop name="Vehicle Rolling Start settings" type="Fct" />
    </class>
    <class name="CAIVehicleSettings" base="CVehicleSettings">
        <prop name="Driver Name" type="String" />
        <prop name="Driver Name TEXTID" type="String" />
        <prop name="Driver AI Name" type="String" />
        <prop name="Rival" type="Bool" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CAIDifficulty" base="BPersistent">
        <prop name="Difficulty Level" type="String" />
        <prop name="AI Skill Level" type="F32" />
        <prop name="AI Skill Level Range Min" type="F32" />
        <prop name="AI Skill Level Range Max" type="F32" />
        <prop name="AI Aggression Level" type="F32" />
        <prop name="AI CCF Avoidance" type="F32" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CMissionVariable" base="BPersistent">
        <prop name="Difficulty Level" type="String" />
        <prop name="Value" type="F32" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CMissionObjectives" base="BPersistent">
        <prop name="Difficulty Level" type="String" />
        <prop name="CleanLap_XP" type="U32" />
        <prop name="CleanRace_XP" type="U32" />
        <prop name="LeadForWholeLap_XP" type="U32" />
        <prop name="ReachSpeedThreshold_XP" type="U32" />
        <prop name="ReachSpeedThreshold_Speed" type="F32" />
        <prop name="BeatLapTime_XP" type="U32" />
        <prop name="BeatLapTime_LapTime" type="F32" />
        <prop name="BeatDriftScore_XP" type="U32" />
        <prop name="BeatDriftScore_Score" type="U32" />
        <prop name="DriftLength_XP" type="U32" />
        <prop name="DriftLength_Time" type="F32" />
        <prop name="DraftPoints_XP" type="U32" />
        <prop name="DraftPoints_Points" type="U32" />
        <prop name="SlideTime_XP" type="U32" />
        <prop name="SlideTime_Time" type="F32" />
        <prop name="CornerSlides_XP" type="U32" />
        <prop name="CornerSlides_NumSlides" type="U32" />
        <prop name="SpinOpponents_XP" type="U32" />
        <prop name="SpinOpponents_NumSpins" type="U32" />
        <prop name="DragRaceTimeToBeat_XP" type="U32" />
        <prop name="DragRaceBeatTime_Time" type="F32" />
        <prop name="PerfectRace_XP" type="U32" />
        <prop name="FinishPosition_1_XP" type="U32" />
        <prop name="FinishPosition_2_XP" type="U32" />
        <prop name="FinishPosition_3_XP" type="U32" />
        <prop name="FinishPosition_4_XP" type="U32" />
        <prop name="FinishPosition_5_XP" type="U32" />
        <prop name="FinishPosition_6_XP" type="U32" />
        <prop name="FinishPosition_7_XP" type="U32" />
        <prop name="FinishPosition_8_XP" type="U32" />
        <prop name="FinishPosition_9_XP" type="U32" />
        <prop name="FinishPosition_10_XP" type="U32" />
        <prop name="FinishPosition_11_XP" type="U32" />
        <prop name="FinishPosition_12_XP" type="U32" />
        <prop name="FinishPosition_13_XP" type="U32" />
        <prop name="FinishPosition_14_XP" type="U32" />
        <prop name="FinishPosition_15_XP" type="U32" />
        <prop name="FinishPosition_16_XP" type="U32" />
        <prop name="FinishPosition_1_Cash" type="U32" />
        <prop name="FinishPosition_2_Cash" type="U32" />
        <prop name="FinishPosition_3_Cash" type="U32" />
        <prop name="FinishPosition_4_Cash" type="U32" />
        <prop name="FinishPosition_5_Cash" type="U32" />
        <prop name="FinishPosition_6_Cash" type="U32" />
        <prop name="FinishPosition_7_Cash" type="U32" />
        <prop name="FinishPosition_8_Cash" type="U32" />
        <prop name="FinishPosition_9_Cash" type="U32" />
        <prop name="FinishPosition_10_Cash" type="U32" />
        <prop name="FinishPosition_11_Cash" type="U32" />
        <prop name="FinishPosition_12_Cash" type="U32" />
        <prop name="FinishPosition_13_Cash" type="U32" />
        <prop name="FinishPosition_14_Cash" type="U32" />
        <prop name="FinishPosition_15_Cash" type="U32" />
        <prop name="FinishPosition_16_Cash" type="U32" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CRollingStartSettings" base="BPersistent">
        <prop name="Difficulty Level" type="String" />
        <prop name="Distance Behind Grid" type="F32" />
        <prop name="Distance Between Rows" type="F32" />
        <prop name="Row Count" type="U32" />
        <prop name="Start Speed" type="F32" />
        <prop name="Max Speed" type="F32" />
        <prop name="Player Control Delay" type="F32" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CSupportFileSettings" base="BPersistent">
        <prop name="Static File Load State" type="String" />
        <prop name="Instances File Load State" type="String" />
        <prop name="Crowds File Load State" type="String" />
        <prop name="Track Cameras File Load State" type="String" />
        <prop name="Effects File Load State" type="String" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CDQDescriptorSettings" base="BPersistent">
        <prop name="Difficulty Level" type="String" />
        <prop name="Disqualification Disable Descriptor" type="String" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CRaceLengthSettings" base="BPersistent">
        <prop name="Difficulty Level" type="String" />
        <prop name="Race Length (Laps)" type="U32" />
        <prop name="Race Length (s)" type="U32" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CEligibilitySettings" base="BPersistent">
        <prop name="CarEligibilityDescriptor" type="String" />
    </class>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
        <prop name="Name" type="String" />
    </class>
    <class name="CBattleHardenedSettings" base="BPersistent">
        <prop name="Session Start Effect Level" type="F32" />
        <prop name="Session End Effect Level" type="F32" />
        <prop name="Marbles Density Multiplier" type="F32" />
        <prop name="Gravel Density Multiplier" type="F32" />
        <prop name="Leaves Density Multiplier" type="F32" />
        <prop name="Rubbish Density Multiplier" type="F32" />
    </class>
    <data class="CCareerEventSettings" id="0xC407900">
        <prop name="Name" data="cb_01_01" />
        <prop name="Start Type Name" data="Grid" />
        <prop name="Grid Order Name" data="" />
        <prop name="Game Type Name" data="Race" />
        <prop name="Track Name" data="Barcelona_National" />
        <prop name="Weather Type Name" data="Clear" />
        <prop name="Time Of Day Name" data="Day" />
        <prop name="Pre-Race Sequence Name" data="Race_NoVoice_CineStart_Style01" />
        <prop name="Post-Race Sequence Name" data="" />
        <prop name="PitToCar Script Name" data="" />
        <prop name="Race Start Delay (s)" data="0" />
        <prop name="Race End Delay (s)" data="0" />
        <prop name="Disable Countdown Display" data="false" />
        <prop name="Qualifying Session" data="false" />
        <prop name="Pull Over When Race Is Over" data="false" />
        <prop name="AI ability/difficulty" elements="3">
            <funcpropdata>
                <data class="CAIDifficulty" id="0xEFDBBF0">
                    <prop name="Name" data="AI - Easy" />
                    <prop name="Difficulty Level" data="Easy" />
                    <prop name="AI Skill Level" data="65" />
                    <prop name="AI Skill Level Range Min" data="60" />
                    <prop name="AI Skill Level Range Max" data="75" />
                    <prop name="AI Aggression Level" data="40" />
                    <prop name="AI CCF Avoidance" data="100" />
                </data>
                <data class="CAIDifficulty" id="0xEFDBC20">
                    <prop name="Name" data="AI - Medium" />
                    <prop name="Difficulty Level" data="Medium" />
                    <prop name="AI Skill Level" data="85" />
                    <prop name="AI Skill Level Range Min" data="80" />
                    <prop name="AI Skill Level Range Max" data="90" />
                    <prop name="AI Aggression Level" data="55" />
                    <prop name="AI CCF Avoidance" data="100" />
                </data>
                <data class="CAIDifficulty" id="0xEFDBC50">
                    <prop name="Name" data="AI - Hard" />
                    <prop name="Difficulty Level" data="Hard" />
                    <prop name="AI Skill Level" data="95" />
                    <prop name="AI Skill Level Range Min" data="93" />
                    <prop name="AI Skill Level Range Max" data="100" />
                    <prop name="AI Aggression Level" data="60" />
                    <prop name="AI CCF Avoidance" data="100" />
                </data>
            </funcpropdata>
        </prop>
        <prop name="Disqualification Disable Descriptors" elements="0">
            <funcpropdata />
        </prop>
        <prop name="Race Length Settings" elements="1">
            <funcpropdata>
                <data class="CRaceLengthSettings" id="0xEFDBD70">
                    <prop name="Name" data="" />
                    <prop name="Difficulty Level" data="All" />
                    <prop name="Race Length (Laps)" data="6" />
                    <prop name="Race Length (s)" data="0" />
                </data>
            </funcpropdata>
        </prop>
        <prop name="Mission Variables" elements="0">
            <funcpropdata />
        </prop>
        <prop name="Mission Objectives" elements="3">
            <funcpropdata>
                <data class="CMissionObjectives" id="0xF15C5DC">
                    <prop name="Name" data="Easy" />
                    <prop name="Difficulty Level" data="Easy" />
                    <prop name="CleanLap_XP" data="230" />
                    <prop name="CleanRace_XP" data="80" />
                    <prop name="LeadForWholeLap_XP" data="230" />
                    <prop name="ReachSpeedThreshold_XP" data="230" />
                    <prop name="ReachSpeedThreshold_Speed" data="130" />
                    <prop name="BeatLapTime_XP" data="230" />
                    <prop name="BeatLapTime_LapTime" data="80" />
                    <prop name="BeatDriftScore_XP" data="0" />
                    <prop name="BeatDriftScore_Score" data="0" />
                    <prop name="DriftLength_XP" data="0" />
                    <prop name="DriftLength_Time" data="0" />
                    <prop name="DraftPoints_XP" data="100" />
                    <prop name="DraftPoints_Points" data="100" />
                    <prop name="SlideTime_XP" data="100" />
                    <prop name="SlideTime_Time" data="5" />
                    <prop name="CornerSlides_XP" data="100" />
                    <prop name="CornerSlides_NumSlides" data="10" />
                    <prop name="SpinOpponents_XP" data="0" />
                    <prop name="SpinOpponents_NumSpins" data="1000" />
                    <prop name="DragRaceTimeToBeat_XP" data="0" />
                    <prop name="DragRaceBeatTime_Time" data="0" />
                    <prop name="PerfectRace_XP" data="0" />
                    <prop name="FinishPosition_1_XP" data="750" />
                    <prop name="FinishPosition_2_XP" data="650" />
                    <prop name="FinishPosition_3_XP" data="550" />
                    <prop name="FinishPosition_4_XP" data="450" />
                    <prop name="FinishPosition_5_XP" data="350" />
                    <prop name="FinishPosition_6_XP" data="200" />
                    <prop name="FinishPosition_7_XP" data="80" />
                    <prop name="FinishPosition_8_XP" data="50" />
                    <prop name="FinishPosition_9_XP" data="30" />
                    <prop name="FinishPosition_10_XP" data="10" />
                    <prop name="FinishPosition_11_XP" data="0" />
                    <prop name="FinishPosition_12_XP" data="0" />
                    <prop name="FinishPosition_13_XP" data="0" />
                    <prop name="FinishPosition_14_XP" data="0" />
                    <prop name="FinishPosition_15_XP" data="0" />
                    <prop name="FinishPosition_16_XP" data="0" />
                    <prop name="FinishPosition_1_Cash" data="9000" />
                    <prop name="FinishPosition_2_Cash" data="7000" />
                    <prop name="FinishPosition_3_Cash" data="5000" />
                    <prop name="FinishPosition_4_Cash" data="2000" />
                    <prop name="FinishPosition_5_Cash" data="1000" />
                    <prop name="FinishPosition_6_Cash" data="750" />
                    <prop name="FinishPosition_7_Cash" data="500" />
                    <prop name="FinishPosition_8_Cash" data="300" />
                    <prop name="FinishPosition_9_Cash" data="200" />
                    <prop name="FinishPosition_10_Cash" data="100" />
                    <prop name="FinishPosition_11_Cash" data="100" />
                    <prop name="FinishPosition_12_Cash" data="100" />
                    <prop name="FinishPosition_13_Cash" data="100" />
                    <prop name="FinishPosition_14_Cash" data="100" />
                    <prop name="FinishPosition_15_Cash" data="100" />
                    <prop name="FinishPosition_16_Cash" data="100" />
                </data>
                <data class="CMissionObjectives" id="0xF15C6D0">
                    <prop name="Name" data="Medium" />
                    <prop name="Difficulty Level" data="Medium" />
                    <prop name="CleanLap_XP" data="250" />
                    <prop name="CleanRace_XP" data="100" />
                    <prop name="LeadForWholeLap_XP" data="250" />
                    <prop name="ReachSpeedThreshold_XP" data="250" />
                    <prop name="ReachSpeedThreshold_Speed" data="170" />
                    <prop name="BeatLapTime_XP" data="250" />
                    <prop name="BeatLapTime_LapTime" data="78" />
                    <prop name="BeatDriftScore_XP" data="0" />
                    <prop name="BeatDriftScore_Score" data="0" />
                    <prop name="DriftLength_XP" data="0" />
                    <prop name="DriftLength_Time" data="0" />
                    <prop name="DraftPoints_XP" data="100" />
                    <prop name="DraftPoints_Points" data="100" />
                    <prop name="SlideTime_XP" data="100" />
                    <prop name="SlideTime_Time" data="5" />
                    <prop name="CornerSlides_XP" data="100" />
                    <prop name="CornerSlides_NumSlides" data="10" />
                    <prop name="SpinOpponents_XP" data="0" />
                    <prop name="SpinOpponents_NumSpins" data="1000" />
                    <prop name="DragRaceTimeToBeat_XP" data="0" />
                    <prop name="DragRaceBeatTime_Time" data="0" />
                    <prop name="PerfectRace_XP" data="0" />
                    <prop name="FinishPosition_1_XP" data="800" />
                    <prop name="FinishPosition_2_XP" data="700" />
                    <prop name="FinishPosition_3_XP" data="600" />
                    <prop name="FinishPosition_4_XP" data="450" />
                    <prop name="FinishPosition_5_XP" data="350" />
                    <prop name="FinishPosition_6_XP" data="250" />
                    <prop name="FinishPosition_7_XP" data="80" />
                    <prop name="FinishPosition_8_XP" data="50" />
                    <prop name="FinishPosition_9_XP" data="30" />
                    <prop name="FinishPosition_10_XP" data="10" />
                    <prop name="FinishPosition_11_XP" data="0" />
                    <prop name="FinishPosition_12_XP" data="0" />
                    <prop name="FinishPosition_13_XP" data="0" />
                    <prop name="FinishPosition_14_XP" data="0" />
                    <prop name="FinishPosition_15_XP" data="0" />
                    <prop name="FinishPosition_16_XP" data="0" />
                    <prop name="FinishPosition_1_Cash" data="10000" />
                    <prop name="FinishPosition_2_Cash" data="8000" />
                    <prop name="FinishPosition_3_Cash" data="6000" />
                    <prop name="FinishPosition_4_Cash" data="2000" />
                    <prop name="FinishPosition_5_Cash" data="1000" />
                    <prop name="FinishPosition_6_Cash" data="750" />
                    <prop name="FinishPosition_7_Cash" data="500" />
                    <prop name="FinishPosition_8_Cash" data="300" />
                    <prop name="FinishPosition_9_Cash" data="200" />
                    <prop name="FinishPosition_10_Cash" data="100" />
                    <prop name="FinishPosition_11_Cash" data="100" />
                    <prop name="FinishPosition_12_Cash" data="100" />
                    <prop name="FinishPosition_13_Cash" data="100" />
                    <prop name="FinishPosition_14_Cash" data="100" />
                    <prop name="FinishPosition_15_Cash" data="100" />
                    <prop name="FinishPosition_16_Cash" data="100" />
                </data>
                <data class="CMissionObjectives" id="0xF15C7C4">
                    <prop name="Name" data="Hard" />
                    <prop name="Difficulty Level" data="Hard" />
                    <prop name="CleanLap_XP" data="270" />
                    <prop name="CleanRace_XP" data="120" />
                    <prop name="LeadForWholeLap_XP" data="270" />
                    <prop name="ReachSpeedThreshold_XP" data="270" />
                    <prop name="ReachSpeedThreshold_Speed" data="170" />
                    <prop name="BeatLapTime_XP" data="270" />
                    <prop name="BeatLapTime_LapTime" data="76" />
                    <prop name="BeatDriftScore_XP" data="0" />
                    <prop name="BeatDriftScore_Score" data="0" />
                    <prop name="DriftLength_XP" data="0" />
                    <prop name="DriftLength_Time" data="0" />
                    <prop name="DraftPoints_XP" data="100" />
                    <prop name="DraftPoints_Points" data="100" />
                    <prop name="SlideTime_XP" data="100" />
                    <prop name="SlideTime_Time" data="5" />
                    <prop name="CornerSlides_XP" data="100" />
                    <prop name="CornerSlides_NumSlides" data="10" />
                    <prop name="SpinOpponents_XP" data="0" />
                    <prop name="SpinOpponents_NumSpins" data="1000" />
                    <prop name="DragRaceTimeToBeat_XP" data="0" />
                    <prop name="DragRaceBeatTime_Time" data="0" />
                    <prop name="PerfectRace_XP" data="0" />
                    <prop name="FinishPosition_1_XP" data="850" />
                    <prop name="FinishPosition_2_XP" data="750" />
                    <prop name="FinishPosition_3_XP" data="650" />
                    <prop name="FinishPosition_4_XP" data="500" />
                    <prop name="FinishPosition_5_XP" data="400" />
                    <prop name="FinishPosition_6_XP" data="300" />
                    <prop name="FinishPosition_7_XP" data="80" />
                    <prop name="FinishPosition_8_XP" data="50" />
                    <prop name="FinishPosition_9_XP" data="30" />
                    <prop name="FinishPosition_10_XP" data="10" />
                    <prop name="FinishPosition_11_XP" data="0" />
                    <prop name="FinishPosition_12_XP" data="0" />
                    <prop name="FinishPosition_13_XP" data="0" />
                    <prop name="FinishPosition_14_XP" data="0" />
                    <prop name="FinishPosition_15_XP" data="0" />
                    <prop name="FinishPosition_16_XP" data="0" />
                    <prop name="FinishPosition_1_Cash" data="11000" />
                    <prop name="FinishPosition_2_Cash" data="9000" />
                    <prop name="FinishPosition_3_Cash" data="7000" />
                    <prop name="FinishPosition_4_Cash" data="2000" />
                    <prop name="FinishPosition_5_Cash" data="1000" />
                    <prop name="FinishPosition_6_Cash" data="750" />
                    <prop name="FinishPosition_7_Cash" data="500" />
                    <prop name="FinishPosition_8_Cash" data="300" />
                    <prop name="FinishPosition_9_Cash" data="200" />
                    <prop name="FinishPosition_10_Cash" data="100" />
                    <prop name="FinishPosition_11_Cash" data="100" />
                    <prop name="FinishPosition_12_Cash" data="100" />
                    <prop name="FinishPosition_13_Cash" data="100" />
                    <prop name="FinishPosition_14_Cash" data="100" />
                    <prop name="FinishPosition_15_Cash" data="100" />
                    <prop name="FinishPosition_16_Cash" data="100" />
                </data>
            </funcpropdata>
        </prop>
        <prop name="Player car settings">
            <funcpropdata>
                <data class="CPlayerVehicleSettings" id="0xC407970">
                    <prop name="Name" data="Player car settings" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="3" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Player Vehicle Grid Positions" elements="1">
                        <funcpropdata>
                            <data class="CGridPositionSettings" id="0xF570B08">
                                <prop name="Name" data="" />
                                <prop name="Difficulty Level" data="All" />
                                <prop name="Grid Position" data="5" />
                            </data>
                        </funcpropdata>
                    </prop>
                </data>
            </funcpropdata>
        </prop>
        <prop name="AI car settings" elements="9">
            <funcpropdata>
                <data class="CAIVehicleSettings" id="0xF0DB4BC">
                    <prop name="Name" data="Andreas Johansson" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="1" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Andreas Johansson" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Spooky" />
                    <prop name="Rival" data="false" />
                </data>
                <data class="CAIVehicleSettings" id="0xF0DB538">
                    <prop name="Name" data="Cassius Wikdahl" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="1" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Cassius Wikdahl" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Mr Consistent" />
                    <prop name="Rival" data="false" />
                </data>
                <data class="CAIVehicleSettings" id="0xF0DB5B4">
                    <prop name="Name" data="Greg Olivera" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="3" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Greg Olivera" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Top Performer" />
                    <prop name="Rival" data="false" />
                </data>
                <data class="CAIVehicleSettings" id="0xF0DB630">
                    <prop name="Name" data="Ales Nye" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="4" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Ales Nye" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Brains" />
                    <prop name="Rival" data="false" />
                </data>
                <data class="CAIVehicleSettings" id="0xF0DB6AC">
                    <prop name="Name" data="Rado Turko" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="1" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Rado Turko" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Mr Aggression" />
                    <prop name="Rival" data="false" />
                </data>
                <data class="CAIVehicleSettings" id="0xF0DB728">
                    <prop name="Name" data="Stuart Wallington" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="2" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Stuart Wallington" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Brains" />
                    <prop name="Rival" data="false" />
                </data>
                <data class="CAIVehicleSettings" id="0xF0DB7A4">
                    <prop name="Name" data="Lukas Mensik" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="3" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Lukas Mensik" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Mr Aggression" />
                    <prop name="Rival" data="false" />
                </data>
                <data class="CAIVehicleSettings" id="0xF0DB820">
                    <prop name="Name" data="Paul Burianek" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="3" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Paul Burianek" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Mr Aggression" />
                    <prop name="Rival" data="false" />
                </data>
                <data class="CAIVehicleSettings" id="0xF0DB89C">
                    <prop name="Name" data="Dave Karlsson" />
                    <prop name="Outfit Name" data="" />
                    <prop name="Helmet Name" data="" />
                    <prop name="Vehicle Name" data="" />
                    <prop name="Vehicle livery" data="3" />
                    <prop name="Wheel ID" data="0" />
                    <prop name="Bodykit ID" data="0" />
                    <prop name="Performance Index" data="0" />
                    <prop name="Vehicle Rolling Start settings" elements="0">
                        <funcpropdata />
                    </prop>
                    <prop name="Driver Name" data="Dave Karlsson" />
                    <prop name="Driver Name TEXTID" data="" />
                    <prop name="Driver AI Name" data="Mr Aggression" />
                    <prop name="Rival" data="false" />
                </data>
            </funcpropdata>
        </prop>
        <prop name="Rolling Start settings" elements="0">
            <funcpropdata />
        </prop>
        <prop name="Support File settings">
            <funcpropdata>
                <data class="CSupportFileSettings" id="0xC407910">
                    <prop name="Name" data="Support file settings" />
                    <prop name="Static File Load State" data="" />
                    <prop name="Instances File Load State" data="" />
                    <prop name="Crowds File Load State" data="" />
                    <prop name="Track Cameras File Load State" data="" />
                    <prop name="Effects File Load State" data="Replace" />
                </data>
            </funcpropdata>
        </prop>
        <prop name="EligibilitySettings">
            <funcpropdata>
                <data class="CEligibilitySettings" id="0xC407934">
                    <prop name="Name" data="Eligibility Settings" />
                    <prop name="CarEligibilityDescriptor" data="&amp;G(Modern)&amp;C(Road)P(10:14.99)" />
                </data>
            </funcpropdata>
        </prop>
        <prop name="BattleHardenedSettings">
            <funcpropdata>
                <data class="CBattleHardenedSettings" id="0xC407948">
                    <prop name="Name" data="Battle Hardened Settings" />
                    <prop name="Session Start Effect Level" data="0" />
                    <prop name="Session End Effect Level" data="1" />
                    <prop name="Marbles Density Multiplier" data="1" />
                    <prop name="Gravel Density Multiplier" data="1" />
                    <prop name="Leaves Density Multiplier" data="1" />
                    <prop name="Rubbish Density Multiplier" data="1" />
                </data>
            </funcpropdata>
        </prop>
        <prop name="Date" data="" />
        <prop name="SeriesType" data="" />
        <prop name="EventType" data="" />
        <prop name="RaceDayOrganiser" data="" />
    </data>
</Reflection>
